Shadowmaze -- Session 30
The session began with an unexpected moment of levity as Irulan found herself locked in a battle of wits with Keelgo, a gruff dwarf from the Outriders of Uleck. What started as casual tavern banter quickly escalated into an elaborate exchange of “yo momma” insults that had the entire common room in stitches. By the end of their verbal sparring match, the two had developed a mutual respect and genuine friendship, proving that sometimes the best bonds are forged through good-natured mockery.
Shadowmaze -- Session 28
Bancroft and his friends searched the area once the strangers had left. One of the nearby rooms had a table with three polished skulls sitting on top — very strange decor. Druidly thought they might be magical, so the party kept them. A few minutes after they finished searching, a group of adventurers came from a door to the south. There was a tense moment, with Druidly moving his hand toward his pouch of spell components, but the newcomers left without a fight.
Shadowmaze -- Session 27
Bancroft contemplated the holes in his gloves from handling gold coins over the past few days and the heavy weight of almost 400 silver coins in his backpack. After some thought he spent 200 sp to buy a chest and a master lock, put his remaining silver in the locked chest, and left it in his room at the inn.
Bancroft and his friends returned to the barrowmaze and descended the block and tackle into its center.
Shadowmaze -- Session 25
The scorpion grabbed at the sleeping toad with its pincer, but the claw splashed uselessly in the water. The stinger followed but was deflected by the toad’s tough hide. Somehow the toad slept on.
Bancroft stepped in to swing at the scorpion but missed as the magical light from the last of Helfa’s stones faded. Lacking other options he moved toward the barrow entrance.
Druidly cast Sleep blindly at the scorpion but it had no effect.
Shadowmaze -- Session 24
Bancroft stepped forward with his sling and delivered a rock into a vulnerable point in the scorpion’s chitin, which oozed greyish ichor. Furious at losing its meal and the injury, the scorpion advanced back into the barrow. Bruzra claimed the sling and bag of stones from Bancroft to use in ranged attacks while he prepared to defend with sword and shield.
Bancroft followed his friends to the swamp barrow. They were fed up with rats, and with four fresh volunteers joining the group, searching the large flooded space seemed more feasible.
Shadowmaze -- Session 22
This time the plan came from Druidly: lure rats to the entrance one by one, put them to sleep with a spell, then finish them. The idea worked for precisely one rat; the rest fled deeper into the barrow.
A few steps farther in they found more rats. Druidly’s attempts at communication were wasted — the party suspected the rats did not understand Common. He cast a magical missile to strike a sleeping rat he found, killing it.
Shadowmaze -- Session 19
One day of carousing quickly turned into two. Bancroft woke the next morning with his head lying on the dirt, a tuft of grass for a pillow. Despite the alcohol he felt surprisingly refreshed; a deeper sense of connection to the earth filled him. A night spent outside of town had done him good.
The fog of alcohol blurred his memories of the prior night, but he had been separated from his companions earlier in the evening.
Shadowmaze -- Session 18
Somehow Druidly dodged the bandit’s blows long enough to put half a dozen of them into a magical sleep. Those left promptly returned the favor and he fell unconscious. While the bandit leader shouted, rats crept up from behind. He screamed as they swarmed him but lived long enough to flee toward the stairs, ordering his followers to keep Druidly inside the barrow.
Gravelgnasher saw an opportunity and killed one bandit with an arrow to the forehead.
Shadowmaze -- Session 16
Bancroft held the door closed until the sounds of fighting died down. It didn’t take long, just enough time for a quick prayer to Sylvanus to heal Gravelgnasher and relight some torches. The fighting had ended, but there were still rats outside from the sounds, just not trying to open the secret door. In the relative quiet, Bancroft heard a metallic clanking and scraping coming from further into the room, below the floor.
Shadowmaze -- Session 15
Bancroft and his friends returned to the barrowmaze and inspected two barrows to the far north. Each burial mound had a pair of bronze doors. One set was ornate, bearing symbols of Nergal that matched those on a freestanding pillar to the south; those doors resisted their attempts to open them. Careful inspection revealed a pentagram that could be shifted to reveal a keyhole, but they had no key and any attempts to force the doors resulted in magical repair.