Realms of the Old School Renaissance -- Session 7
Feverborne I gave Ahnjela a resounding slap across the face with my gauntlet, and it seemed to sober her up. But it didn’t make the skeletons any more inclined to let us pass. We did establish that they only guarded two of the three doors in the room, leaving the middle door free if we wanted to go that way. We also established that pink would help us kill green if we wanted to go through the green door, but pink skellie is a mean bastard and I would hate to trust his word.
Realms of the Old School Renaissance -- Session 6
Feverborne When u-Heury was finished playing doctor with himself, we decided to clear out the two fishy folk playing handsy behind the door before going deeper into the cave system. We set up an ambush outside the door while u-Heury taunted them and tried to get them to come out. It didn’t go well. I continue to prefer a more aggressive approach to take advantage of surprise. We should be listening at doors and kicking them down, then swarming inside to take advantage of surprise.
Realms of the Old School Renaissance -- Session 5
Feverborne We managed to break Ahnjela out of the weird trance she was in by dragging her away from the crystals. She woke up and didn’t seem to recognize us, but after about ten minutes she was no more (or less) paranoid than usual. No doubt she’ll murder us all in our sleep later.
We decided to explore the other exits before braving that passageway, but we were joined by a few friends first.
Realms of the Old School Renaissance -- Feverborne
A thin and wiry fighter with a hacking cough and a cynical outlook on life and death. His career started in the village of Helix, working as a town guard. He fled the city when it was attacked by an undead army that rose from the barrowmaze, and relocated to Threshold, signing up with the guard there under the alias “Feverborne” (Helix had been suffering from a plague outbreak at the time of his birth) and serving with honor if not distinction.
Realms of the Old School Renaissance -- Oscar
A cleric of Denara, goddess of trade and bureaucracy.
Realms of the Old School Renaissance -- Session 4
Feverborne I met some new adventurers today. Seems one of St Ygg’s bunch had a vision or something and realized they were stuck in the wilderness, needing help, or maybe just an infusion of courage. I’m a fighting man and got no lack of that, so off I went.
Turns out they were all alive, just half dead from poison. Some sort of snake creature called an amphi… Something. Two heads, no ass, poisonous obviously.
Realms of the Old School Renaissance -- Session 3
Oscar I resume writing after a very long day of events both chilling and deadly!
Last night I interrupted two men loitering near u-Heury’s room, pretending to be drunk. At first, my efforts to awaken my companions were in vain. I was forced to carry through on my bluff, taking my chamberpot downstairs to empty it into the water closet. Amazing that a town so small has sewers!
After a minute or two I started up the stairs again, hoping to catch the two men in some nefarious act.
Realms of the Old School Renaissance -- Session 2
Oscar We started where we left off – sitting in a wagon full of offal, plus a crate of iron ingots marked with the mark of the Silver Citadel. We had just reclaimed it from a band of orcs outside their cave (without actually dealing with the orcs), and then fleeing. The horse was exhausted, as were we, but we chose to press on back to Eastdale. We were delayed by the need to bypass round a field of some reddish flowers.
Realms of the Old School Renaissance -- Session 1
Oscar Ten of us and a rented mule set out to discover what befell a missing caravan. The local church leadership believed the caravan had been raided by orcs. Our task was to find out what happened, recover the cargo if possible, save the men if possible, and destroy whoever was responsible for the attack, presuming there was one.
One night outside of town we found a henge on a hill with wagon tricks leading in, along with a lot of blood.