Realms of the Old School Renaissance -- Session 4
Feverborne I met some new adventurers today. Seems one of St Ygg’s bunch had a vision or something and realized they were stuck in the wilderness, needing help, or maybe just an infusion of courage. I’m a fighting man and got no lack of that, so off I went.
Turns out they were all alive, just half dead from poison. Some sort of snake creature called an amphi… Something. Two heads, no ass, poisonous obviously.
Realms of the Old School Renaissance -- Session 3
Oscar I resume writing after a very long day of events both chilling and deadly!
Last night I interrupted two men loitering near u-Heury’s room, pretending to be drunk. At first, my efforts to awaken my companions were in vain. I was forced to carry through on my bluff, taking my chamberpot downstairs to empty it into the water closet. Amazing that a town so small has sewers!
After a minute or two I started up the stairs again, hoping to catch the two men in some nefarious act.
Realms of the Old School Renaissance -- Session 2
Oscar We started where we left off – sitting in a wagon full of offal, plus a crate of iron ingots marked with the mark of the Silver Citadel. We had just reclaimed it from a band of orcs outside their cave (without actually dealing with the orcs), and then fleeing. The horse was exhausted, as were we, but we chose to press on back to Eastdale. We were delayed by the need to bypass round a field of some reddish flowers.
Realms of the Old School Renaissance -- Session 1
Oscar Ten of us and a rented mule set out to discover what befell a missing caravan. The local church leadership believed the caravan had been raided by orcs. Our task was to find out what happened, recover the cargo if possible, save the men if possible, and destroy whoever was responsible for the attack, presuming there was one.
One night outside of town we found a henge on a hill with wagon tricks leading in, along with a lot of blood.