Realms of the Old School Renaissance -- Session 11
Feverborne North of the portcullis were two doors, both closed. We listened and they were both silent as well. Opening the one to the north revealed a closet full of skeletons; someone’s family has a lot of dark secrets. Well, actually zombies. But I couldn’t resist the turn of phrase. There were about 6 of them but they didn’t move when we opened the door. Huh.
Oooohya worked up his courage, threw a torch at one, and we slammed the door and took off.
Realms of the Old School Renaissance -- Session 10
Feverborne We left Bayonetta’s body at our campsite. We weren’t ready to return and there would be no point carrying it with us. A simple cairn of stones would do for now. u-Heury collected her possessions (and wages).. we will see what he does with them.
Further south and west we found a cavern floored with obsidian. It was slippery. Very odd, obsidian is normally shiny but not slippery.
Realms of the Old School Renaissance -- Bern
Rumor has it that near on a score of years past, a woman mated with a werewolf in the woods west of Eastdale, and the man known as Bern o’ the Wild is the result of their mad, frenzied coupling. His friends, if he had any, would say it was the source of his freakish strength. His enemies say it’s why no one likes him. Bern says it’s mutual and stays in the woods most of the time.
Realms of the Old School Renaissance -- Session 9
Feverborne We broke camp after a night of bitter cold at the edge of a field of strange black sand. It seems the rumors of an ancient magical disaster there are true. That, or it’s just black sand. u-Heury threw a fit when it was time to go in, and refused. He was packing his bags to head back to Eastdale. I wasn’t having it; it would be desertion in the face of the enemy and I said so to his face.
The Lost Mines of Phandelver -- Session 19
Creeper got captured and magically interrogated last time, revealing the location of the camp. The characters had all planned on a long rest; they got a short rest and a drow-spider ambush. All adventurers either fled, or were captured and enslaved by the drow in the Wave Echo Cave, helping make weapons and armor for the forces of evil alongside the missing Rockseeker dwarf.
Basically everyone was fed up with the module and ready to end it without bothering to play out the final confrontation.
Realms of the Old School Renaissance -- Session 8
Feverborne After the pink slime disaster, we decided it was time to head back to town. We had found some items of value and quite frankly we were all a bit shook up by seeing one of our compatriots have his face eaten. Not to mention the ordeal of puzzle-solving overnight from the fisher king. But our first stop was to fatten our purses, so we headed to Retep’s antiquities… But only after checking them ourselves, of course.
Realms of the Old School Renaissance -- Session 7
Feverborne I gave Ahnjela a resounding slap across the face with my gauntlet, and it seemed to sober her up. But it didn’t make the skeletons any more inclined to let us pass. We did establish that they only guarded two of the three doors in the room, leaving the middle door free if we wanted to go that way. We also established that pink would help us kill green if we wanted to go through the green door, but pink skellie is a mean bastard and I would hate to trust his word.
Realms of the Old School Renaissance -- Session 6
Feverborne When u-Heury was finished playing doctor with himself, we decided to clear out the two fishy folk playing handsy behind the door before going deeper into the cave system. We set up an ambush outside the door while u-Heury taunted them and tried to get them to come out. It didn’t go well. I continue to prefer a more aggressive approach to take advantage of surprise. We should be listening at doors and kicking them down, then swarming inside to take advantage of surprise.
Realms of the Old School Renaissance -- Session 5
Feverborne We managed to break Ahnjela out of the weird trance she was in by dragging her away from the crystals. She woke up and didn’t seem to recognize us, but after about ten minutes she was no more (or less) paranoid than usual. No doubt she’ll murder us all in our sleep later.
We decided to explore the other exits before braving that passageway, but we were joined by a few friends first.
The Lost Mines of Phandelver -- Session 18
Dean (Jared), Matt (Splinter Paw), Jeff (Ford), Coby (Kyros), Chris (Creeper) are returning cast members.
We left the party in the middle of fleeing from a small platoon of zombies just south of the Wave Echo Forge. They quickly finished off the remaining zombies, most of whom were already in remarkably bad shape. After a brief discussion, Ford suggested betraying their agreement with the undead wizard who just wanted some new reading material.